Great late game armor options? crocodile and comet do ♥♥♥♥♥♥♥♥♥ these days, the only decent tank is the churchill. The recent emplacement nerfs really hurt the faction, but the long ago nerf to the AEC AI ability is what makes the faction less interesting. Brits are weak and somewhat boring to play. I used to play them often, but have since started dabbling with the Russians. Man, as I write this the British faction is really in a bad state. Weaknesses: No non-doctrinal mobile artillery (huge disadvantage), emplacements nerfed, early game infantry is average at best and can't scale with Axis in the late game, mid tier vehicle options are limited, no non-doctrinal tank snares (also huge) Strengths: Great late game armor options, Bofurs, base artillery, Sections behind cover Weaknesses: Weaker early game infantry, less veterancy scaling in the late game Strengths: Arguably the most flexible of all factions, cheaper units, large variety of commanders, rocket arty, support weapons (larger crews) Weakness: Early game infantry is not great until upgraded, 4 man base infantry Strengths: Very flexible faction, support weapons, infantry scales well, large variety of commanders, access to rocket arty, good all around armor options Weakness: No non-doctrinal heavy tank, no tier 0 MG, no non-doctrinal rocket arty, no sniper Strengths: Strong infantry, Tank Destroyers (huge change from original design), Sherman is a great AI tank Weakness: Mid game is lacking, no tier 0 MG, no sniper Strengths: Strong early game infantry push, strong late late game vetted infantry, rocket arty, access to "wonder weapons," (KT, JT, Flame Hetzer, Sturmtiger, etc.)
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